If you want creative workers,
give them enough time to play.
— John Cleese

Introduce your brand

Play

Three Hour Program

  • Hour 1: Play

  • Hour 2: Futurist Presentation: Work in the Age of Creative AI

  • Hour 3: Build

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Play so that you may be serious.
— Anarchasis

Playtime

Team members spend time exploring our learning space. No instructions. No Expectations. We want to give people time to discover and play. Then we will unpack What happened and draw connections between playfulness and creativity.

Man is most nearly himself when he achieves the seriousness of a child at play.
— Heraclitus 500 BCE, philosopher